Nintendo Wii Controller
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The Nintendo Wii controller is being very hyped. The Wii Controller is as good as Nintendo's fans are making it seem to be. The controller, also called the Wiimote or Wii Remote will be packaged with the main console, along with a connectable Nunchuk controller. The Wii controller will surely be a revolution in the gaming industry for its unique design and flexibility, and its ability as a motion sensory object.
Controller Layout and Information
The main controller will only be wireless. You will be able to move as far as over 40 feet away from the console without losing connection and connect up to four controllers to the console. It is shaped much like a TV remote, just shaped for gaming, as can be seen from the images on this page.
The controller is wireless through Bluetooth technology at the top of the controller, using a sensor with the TV. The controller now also included a built-in speaker for possible noise from the game, but won't allow you to use it as a mic. There are many buttons on the main controller as well, including the 'start' and 'select' buttons, buttons near the bottom numbered 1 and 2, and other major buttons such as the 'A' button near the top.
There will be a connector at the bottom of the controller for the Nintendo Wii Nunchuk controller. The Wii Nunchuk controller has very limited motion sensing capabilities, a big and flexible analog stick, and two triggers at the top. The 'c' and 'z' buttons. The Nunchuk has been said to be very responsive and makes games very easy to manuveur through.
Vgescape Analysis of the Controller
Nintendo Wii Controller Benefits & Advantages
The controller will have many extra attachments, in addition to the main remote. Right out of the box, you will definitely get the Nunchuk controller. Then it is also possible that the following extras may also be included with the main console's price tag.
The Classical Wii Controller for the Visual Console is a strong candidate to be included right out of the box. This controller is shaped much like the original controllers of the early 90's, like the Super Nintendo controller. Instead of having an analog stick, there is only a D-pad. However for convenience with Nintendo 64 and Gamecube games, the Wii supports Gamecube controllers. There is also a "Zapper" controller, which will have a trigger and a stick and shaped like a gun. This will be used to play many of the older games of the Visual Console and also for first person shooters, if needed. It also looks very modern and sleek, much like the Classical Wii Controller.
The Wii wasn't called the Nintendo Revolution for nothing before. The controller will surely stir quite a gaming revolution because of its unique remote design and motion sensory. The possibilities for first person shooters are very high because of the ability to move around with the Nunchuk controller and point at the screen, much like a mouse, with the remote. Sports games, like a baseball game can use the remote as a bat. Strategy games can use the remote as a mouse as well. Adventure games can use the Nunchuk for quick movements while using the remote as a motion sensor for action movements and the remote as a pointer as well. The possibilities for games are endless.
The major advantage of Nintendo is its experience with first party games. Nintendo created the Wii and its controller and so they will know how to utilize it the best as well. Series such as Zelda, Super Smash Bros., Donkey Kong, Star Fox, Metroid, Pikmin, Mario, Mario Kart, and others are sure to create a wide variety of creativeness and gaming nirvana with the consoles innovation.
Nintendo Wii Controller Problems
The controller does have its fair share of problems. Firstly, the controller will be hard to function with 3rd party games meant for all the consoles. The PS3 and Xbox 360 both still use controllers very similar to their predecessors, which mean that most basic console games, such as sports games and adventure/action games will still follow old controls and gameplay styles. Because of this predicament, many games will not be ported to the Wii. Even if the games do make their way to the console, there is still the strong possibility that careless developers and financial limitations will create awful controls for ports.
Most games have not mastered the controller yet. Developers and gamers are still having a hard time to work out fluid gameplay and the camera at the same time. People need to watch out for a few important aspects for the controller at the same time: motion sensory, camera, and controls. This will most likely be a problem with most non-exclusive 3rd party titles for the first and second generation titles, meaning all of 2007 and most of 2008.
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